Look at Square Enix/Squaresoft games for example. I Was thinking the overclock would help support other games. MercuryPenny: As far as I know, Star Fox is capped at only 20FPS, and if you played it on ZSNES back in the day, chances are, you're used to playing the game at full speed - even if it's just 20FPS, which is faster than the typical 10-12FPS it normally runs at. However, they run at double speed/60FPS when overclock - but I prefer this. A couple few games do though, like battles in Star Ocean - which are meant to run at 30FPS, but sometimes slows down even more. My website is now a blog! (But I'm lazy, so expect sporadic activity) The thread for the hack can be found Here ~ RPG Hacker ~Developer for "Mario Enters the Void", an abandoned hack. This is rare though, but I always try something new. I'd love to go and play games with absolute perfect framerates - i'd especially love to be able to play SuperFX games as well as heavy games like Star Ocean at a very stable and constant framerate. Would anyone here happen to be capable of modding SNES9x to include an overclock feature with no cap, that works similar to Snes9xpp SE'? Certain builds let you use a completely uncapped overclock feature - also called "Cycles per second" or something.Ĭonsidering that SNES emulation "Overclocking" seems to be very well possible, i'd love to see a SNES emulator with an uncapped overclock feature, or at least one that overclocks very fast, like Dolphin - which overclocks to 400% at max. Then, look at ReGen - a Sega Genesis emulator. ZSNES is capped at 150% Cycles per second, and emulators like Snes9xpp SE' cap out at 199% - which the emulator already emulates the SNES's main CPU, SA1 and SuperFX overclocked by a good amount. Some SNES emulators can overclock, but they're always capped - the feature is usually the "Cycles per second"/"Cycles %". We have yet to see this in a SNES emulator - and some games could really use this feature. I'm wanting to post this question real quick to ask: It's 2015, and emulators like ReGen, Snes9x Next (SuperFX Emulation) and even Dolphin has an overclock feature. Parts of the emulator created to keep Stephen Hawking's voice synthesizer working in the final years of the famous physicist's life were even borrowed from higan's open source code.Hello. If you've played any of the indie games influenced by EarthBound, aka Mother 2, then odds are good that game's designer had a copy of EarthBound open in higan for reference. Near's bsnes was the first Super Nintendo emulator with 100% compatibility, and higan is a multi-system emulator supporting 26 different devices including the NES, SNES, Game Boy and Game Boy Advance, Sega Master System and Genesis/Mega Drive, and PC Engine. The linked document also focuses on the Kiwi Farms forum and the doxing and harassing of Near and their friends. Subsequently, Hector Martin, an IT consultant and Linux hacker, posted a message about Near from a mutual friend (CW: contains explicit details of Near's method of suicide) and said that they had confirmed Near's death with police in a follow-up tweet. Near posted a thread on Twitter explaining how they were affected by a campaign of harassment organized against them on the Kiwi Farms forum. Hmmmmmm shares a report from PC Gamer: Near, also known by their username Byuu, the creator of several groundbreaking videogame emulators and a recent celebrated translation of JRPG Bahamut Lagoon, has died by suicide.
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